

And not the ‘everyone moved out’ kind of abandoned but the ‘everyone got the hell out ‘ kind. As you creep inside a nearby house, you realise it’s completely abandoned. Moody lighting and weather effects underscored by some droning 80s synth scream that something is very wrong here.

Right from the outset, an air of tension and unease permeates everything. Oh and everyone has mysteriously and very suddenly disappeared and there are murderous robots everywhere. The twist in the situation is that this version of Sweden is set in an alternate history in 1989 where the country’s political landscape is one of constant fear and incredible military spending. The narrative set-up is pretty basic - a group of teens holidaying off the coast of a Swedish archipelago find themselves washed up on shore by storms. One thing that the game gets very right is setting the tone.

5 - Wasteland (not yet properly implemented, currently unused as of 0.7.5).0 - "lush" (not yet properly implemented, currently unused as of 0.7.5).The seventh character in a seed controls the biome of the map in question.The first six characters seem to be variables that derive terrain shape but not elevation/water.If all six are Zero, then the seed will be replaced with a randomly rolled seed on map load. The first 6 characters of a seed must contain at least one non-zero value.Seeds do NOT override map size selection but will produce a consistent biome, terrain and resource output unique to each map size.īest practice when sharing seed information is to provide the 11-character value, the biome used to generate it, and the map size you generated.Īll rules contained below are from wiki-team testing and have not received developer input.Seeds initially produced from Random biomes retain the same biome combination + terrain configuration at each map size.Changing the biome or map size re-rolls the assigned map Seed, any changes should be done before entering a seed value.Manually entering a seed ignores initial biome selection by the player, defaulting to the seed's biome instead.Don't expect abundant deer spawns, boars and predator wildlife to remain in the same location when another player imports the hash. Note: Some map features are not contained in the hash, such as wildlife spawn. Seed values shared with other players allows them to generate an identical map with largely identical resource placement, contingent on the map size being the same as the original inputs. Clicking the dice randomizes a new map seed based on the current Biome selection. Advanced settings for new world generationĪdvanced settings gives the player more granular controls of the difficulty of their world for Resources, Maladies, wildlife, and Raiders.Ī map seed is an 11-character hexadecimal hash unique to a world's generation.
